Civ4
From Summa Bergania
[edit]
1 vs 1
| Winner | Civ/Leader | Loser | Civ/Leader | Map Size | Map Type | Other Settings | Date | Notes |
|---|---|---|---|---|---|---|---|---|
| David Bergan | Incan/Huayna Capac | Matt Havlik | Greek/Alexander | Duel | Great Plains | Noble, No barbarians, no AI civs | 2/25/06 | |
| David Bergan | Chinese/Mao Zedong | Matt Havlik | Mongol/Kublai Khan | Duel | Great Plains | Noble, No barbarians, no AI civs | 2/25/06 | This game doesn't count. |
| Matt Havlik | Mongol/Genghis Khan | David Bergan | Rome/Julius Caesar | Duel | Great Plains | Noble, No barbarians, no AI civs | 3/8/06 | |
| David Bergan | Rome/Julius Caesar | Matt Havlik | French/Napolean | Duel | Great Plains | Noble, No barbarians, no AI civs | 3/8/06 | |
| David Bergan | Rome/Julius Caesar | Matt Havlik | Chinese/Mao Zedong | Duel | Great Plains | Noble, No barbarians, no AI civs | 3/8/06 | |
| David Bergan | Incan/Huayna Capac | Matt Havlik | Rome/Julius Caesar | Duel | Great Plains | Noble, No barbarians, no AI civs | 3/10/06 | |
| Matt Havlik | Aztec/Montezuma | David Bergan | Rome/Julius Caesar | Duel | Great Plains | Noble, Barbarians, no AI civs | 3/10/06 | |
| David Bergan | Rome/Julius Caesar | Matt Havlik | Aztec/Montezuma | Duel | Great Plains | Noble, No barbarians, no AI civs | 3/10/06 | |
| David Bergan | Incan/Huayna Capac | Matt Havlik | Aztec/Montezuma | Duel | Great Plains | Noble, No barbarians, no AI civs | 3/11/06-3/14/06 |
[edit]
2 vs 2
| Winner | Civ/Leader | Loser | Civ/Leader | Map Size | Map Type | Other Settings | Date | Notes |
|---|---|---|---|---|---|---|---|---|
| Michael Bergan Matt Havlik | China/Mao Aztec/Montezuma | John Bergan David Bergan | Mongol/Genghis Khan Russia/Peter | Tiny | Team Battleground | Noble, No barbarians, no AI civs | 4/14/06 |
[edit]
Links
- Adding great people that Firaxis forgot
- Patches
- Civ Fanatics forums
- A complicated combat calculator
- Leader picker
- Reference chart
- Info on the map generator
- Best maps for multiplayer
- Balanced This script guarantees the key strategic resources are near all civs, knocking out the "risk" to certain civs who require resources for their Unique Units
- Mirror This script is aimed at 1v1 or two-teams play. It's a wild thing to play in single player!
- Hub, Ring, and Wheel These scripts are completely artificial, intended to supply balanced environments for MP action
- Team Battleground The name says it all! This is a "deathmatch" map for multiplayer, aimed at quick, brutal gaming
