Fantasy Football 2006 scoring system
From Summa Bergania
Suggested Changes for 2007
- Live draft
- Stupid server errors, and mouse-slips
- Team Defense Scoring: 0-2 points allowed = 15 points
- Team Defense Scoring: 3-6 points allowed = 7 points
- If the offense only give up 1 safety, it's still a defensive shut-out
- Offensive Scoring: Fumble = -1 point
- Offensive Scoring: Fumble Lost = -1 point
- Thus a fumble lost is actually -2, and a fumble recovered is -1
- Playoffs are weeks 14 & 15
- Sucks when they bench your main guys on week 16
- No kickers
- Always hated them, way too random, and no one should be rooting for a team to attempt a field goal rather than score a TD, field-goal attempts are half-failed drives
- 2 team defenses
- Plenty of talent left on the waivers last year, nothing inherently wrong with playing more than 1, makes for a more interesting draft
- 2 QBs
- Plenty of talent left on the waivers last year, nothing inherently wrong with playing more than 1, makes for a more interesting draft
- +1 bench
- Help manage the extra team defense and QB situation
Commish Rules
Hi and thanks for joining this league. I look forward to beating you.
Just wanted to clarify a few things to avoid potential problems down the road.
First off, as league commissioner, I plan to be as hands-off as possible. For the most part, I expect the players to settle their own disputes. I want to interfere as little as possible because it is too easy to interpret a commish's action as being biased toward one player or another. So if you can just work things out in a friendly manner, that's the best for all of us.
Regarding trades
Once you submit a trade, that is final. If you want to cancel a trade you offered, Yahoo lets you do that before the trade is accepted by the other person. But if he accepts it, it's final. There's a 2-day waiting period for the commish to review the trade, and I will tell you right now that the only time I will veto a trade is if there is evidence of collusion.
If it gets to the waiting period and you suddenly don't want to go through with the trade, too bad. If one of the players in a trade breaks a leg during the waiting period, too bad. If someone else (me or a 3rd party) thinks the trade is unbalanced, I will not stop it unless there is evidence of collusion.
Also, I will not ever rush the waiting period. The trades will always wait their 2 days.
Playoff contention
The other thing I need to mention is that once your team is mathematically out of playoff contention, your team will be locked (can't drop players). This is only done to stop people from offloading their talent to other teams and giving the person with waiver priority an undue advantage in the playoffs.
Those are the only 2 things I can think of. Thanks again for signing up, and enjoy the season.
David
Rosters
QB 1
RB 2
WR 2
TE 1
R/W 1
K 2
D/ST 1
Ben 6
Total Roster Size 16
League Scoring System
Theory
The aim is to balance the value of each position, so that a top-flight QB, WR, or Def gets as much consideration in the draft as a top-flight RB. To make this system, we started with the QB values of 6 points per TD and 50 yards per point... which using 2005 stats, gave an average QB performance of about 12.5 points per week. Then we adjusted the receiving and rushing yards per point modifiers so that the average 2005 WR and RB performance were also between 12 and 13 points per week. Unfortunately, we couldn't balance TEs in the same way because most FF providers don't allow you to separate WR receiving yards per point from TE receiving yards per point.
For defenses, we dropped the special teams aspect completely because that is really a separate unit, and special team scores are basically 6-point lucky flukes. So to emphasize the value of the defenses' defensive ability, we amplified the reward/penalty for points allowed... a defense that keeps the opposing offense under the average score gets rewarded... and shutouts are significantly rewarded. Safeties were bumped up from the standard 2 points to 8 points (think about it, a safety is huge: 2 points, plus you get the next drive - that's worth way more than a common interception), and blocked kicks increased from 1 point to 4.
Kickers were enhanced by increasing the value of long-range field goals, and the fact that our league requires 2 starting kickers.
Passing
Passing Touchdowns: 6 points
Passing Yards: 1 point for each 50 Passing Yards
Passing 2-Point Conversions: 2 points
Passing Interceptions: -2 points
Rushing
Rushing Touchdowns: 6 points
Rushing Yards: 1 point for each 13 Rushing Yards
Rushing 2-Point Conversions: 2 points
Receiving
Receiving Touchdowns: 6 points
Receiving Yards: 1 point for each 8 Receiving Yards
Receiving 2-Point Conversions: 2 points
Fumbles Lost: -2 points
Any Fumble Recovered for a Touchdown: 6 points
Kickers
Extra Points Made: 1 point
Field Goal Ranges
0-29 yards = 3 points
30-39 yards = 4 points
40-49 yards = 5 points
50+ yards = 6 points
Defense (no special teams points)
Sack: 1 point
Safety: 8 points
Interceptions: 2 points
Fumble Recovery: 2 points
Blocked Punt/FG/PAT: 4 points
TD scored by Defense: 6 points
TD scored by Special Teams: 0 points
Points Allowed by Defense
0-1 points allowed = 15 points
2-6 points allowed = 7 points
7-13 points allowed = 3 points
14-20 points allowed = 0 points
21-27 points allowed = -1 points
28-34 points allowed = -3 points
35+ points allowed = -7 points
Misc
Points Use Fractional Points for Yards Gained
League Rules
Max Teams in League 12
Divisions 1
Player Pool NFL
Lineup Change Deadline Lock Players 5 minutes prior to respective game
Regular Season Tiebreaker Use FOX Sports Tiebreaker System
Can't Cut List Use FOX Sports can't cut list
Waiver Period 2 days
Undrafted Players Start on Waivers No, all players not drafted become free agents
Initial Waiver Order Reverse Draft Order
Waiver Order Reset Reset Weekly - Inverse of Standings
Weekly Waiver Rules Do not place unowned players on waivers
Trade Policy Trades must be reviewed by commissioner
Trade Deadline Week 12
Playoffs
Playoff System 4 Teams, 2 Weeks, no byes
Start Playoffs Week 15
Draft Settings
Draft Type Live
Draft Date Sat, Sep 9
Draft Time 5:30 PM ET
Time limit 90 seconds per pick
