Fantasy Football 2006 scoring system

From Summa Bergania

Suggested Changes for 2007

  • Live draft
Stupid server errors, and mouse-slips
  • Team Defense Scoring: 0-2 points allowed = 15 points
  • Team Defense Scoring: 3-6 points allowed = 7 points
If the offense only give up 1 safety, it's still a defensive shut-out
  • Offensive Scoring: Fumble = -1 point
  • Offensive Scoring: Fumble Lost = -1 point
Thus a fumble lost is actually -2, and a fumble recovered is -1
  • Playoffs are weeks 14 & 15
Sucks when they bench your main guys on week 16
  • No kickers
Always hated them, way too random, and no one should be rooting for a team to attempt a field goal rather than score a TD, field-goal attempts are half-failed drives
  • 2 team defenses
Plenty of talent left on the waivers last year, nothing inherently wrong with playing more than 1, makes for a more interesting draft
  • 2 QBs
Plenty of talent left on the waivers last year, nothing inherently wrong with playing more than 1, makes for a more interesting draft
  • +1 bench
Help manage the extra team defense and QB situation

Commish Rules

Hi and thanks for joining this league. I look forward to beating you.

Just wanted to clarify a few things to avoid potential problems down the road.

First off, as league commissioner, I plan to be as hands-off as possible. For the most part, I expect the players to settle their own disputes. I want to interfere as little as possible because it is too easy to interpret a commish's action as being biased toward one player or another. So if you can just work things out in a friendly manner, that's the best for all of us.

Regarding trades

Once you submit a trade, that is final. If you want to cancel a trade you offered, Yahoo lets you do that before the trade is accepted by the other person. But if he accepts it, it's final. There's a 2-day waiting period for the commish to review the trade, and I will tell you right now that the only time I will veto a trade is if there is evidence of collusion.

If it gets to the waiting period and you suddenly don't want to go through with the trade, too bad. If one of the players in a trade breaks a leg during the waiting period, too bad. If someone else (me or a 3rd party) thinks the trade is unbalanced, I will not stop it unless there is evidence of collusion.

Also, I will not ever rush the waiting period. The trades will always wait their 2 days.


Playoff contention

The other thing I need to mention is that once your team is mathematically out of playoff contention, your team will be locked (can't drop players). This is only done to stop people from offloading their talent to other teams and giving the person with waiver priority an undue advantage in the playoffs.


Those are the only 2 things I can think of. Thanks again for signing up, and enjoy the season.

David


Rosters

QB 1

RB 2

WR 2

TE 1

R/W 1

K 2

D/ST 1

Ben 6

Total Roster Size 16


League Scoring System

Theory

The aim is to balance the value of each position, so that a top-flight QB, WR, or Def gets as much consideration in the draft as a top-flight RB. To make this system, we started with the QB values of 6 points per TD and 50 yards per point... which using 2005 stats, gave an average QB performance of about 12.5 points per week. Then we adjusted the receiving and rushing yards per point modifiers so that the average 2005 WR and RB performance were also between 12 and 13 points per week. Unfortunately, we couldn't balance TEs in the same way because most FF providers don't allow you to separate WR receiving yards per point from TE receiving yards per point.

For defenses, we dropped the special teams aspect completely because that is really a separate unit, and special team scores are basically 6-point lucky flukes. So to emphasize the value of the defenses' defensive ability, we amplified the reward/penalty for points allowed... a defense that keeps the opposing offense under the average score gets rewarded... and shutouts are significantly rewarded. Safeties were bumped up from the standard 2 points to 8 points (think about it, a safety is huge: 2 points, plus you get the next drive - that's worth way more than a common interception), and blocked kicks increased from 1 point to 4.

Kickers were enhanced by increasing the value of long-range field goals, and the fact that our league requires 2 starting kickers.

Passing

Passing Touchdowns: 6 points

Passing Yards: 1 point for each 50 Passing Yards

Passing 2-Point Conversions: 2 points

Passing Interceptions: -2 points

Rushing

Rushing Touchdowns: 6 points

Rushing Yards: 1 point for each 13 Rushing Yards

Rushing 2-Point Conversions: 2 points

Receiving

Receiving Touchdowns: 6 points

Receiving Yards: 1 point for each 8 Receiving Yards

Receiving 2-Point Conversions: 2 points

Fumbles Lost: -2 points

Any Fumble Recovered for a Touchdown: 6 points

Kickers

Extra Points Made: 1 point

Field Goal Ranges

0-29 yards = 3 points

30-39 yards = 4 points

40-49 yards = 5 points

50+ yards = 6 points

Defense (no special teams points)

Sack: 1 point

Safety: 8 points

Interceptions: 2 points

Fumble Recovery: 2 points

Blocked Punt/FG/PAT: 4 points

TD scored by Defense: 6 points

TD scored by Special Teams: 0 points

Points Allowed by Defense

0-1 points allowed = 15 points

2-6 points allowed = 7 points

7-13 points allowed = 3 points

14-20 points allowed = 0 points

21-27 points allowed = -1 points

28-34 points allowed = -3 points

35+ points allowed = -7 points

Misc

Points Use Fractional Points for Yards Gained

League Rules

Max Teams in League 12

Divisions 1

Player Pool NFL

Lineup Change Deadline Lock Players 5 minutes prior to respective game

Regular Season Tiebreaker Use FOX Sports Tiebreaker System

Can't Cut List Use FOX Sports can't cut list

Waiver Period 2 days

Undrafted Players Start on Waivers No, all players not drafted become free agents

Initial Waiver Order Reverse Draft Order

Waiver Order Reset Reset Weekly - Inverse of Standings

Weekly Waiver Rules Do not place unowned players on waivers

Trade Policy Trades must be reviewed by commissioner

Trade Deadline Week 12


Playoffs

Playoff System 4 Teams, 2 Weeks, no byes

Start Playoffs Week 15


Draft Settings

Draft Type Live

Draft Date Sat, Sep 9

Draft Time 5:30 PM ET

Time limit 90 seconds per pick


See Also