Fantasy Football 2008
From Summa Bergania
2008 Auction List
Find it here.
Auction-keeper league
The auction would take place live at David's house, at 5:45PM on Monday, August 11.
- Pre-auction
- 1) Each owner receives $1,700 plus any FF money he had at the end of last year up to a maximum carry-over of $500 (if the owner had more than $500 at the end of the previous year, only $500 carries over)
- $1,700 was chosen because then each FF dollar is roughly equal to the player you are bidding on scoring one FF point. For example, last year Tom Brady scored 391 points by our FF scoring system. If you think he will score 400 points this year, he would be worth $400 to you. If you think he will only score 300, then bid only $300. Click here for a list of how players performed in 2007 by our scoring system.
- You can use this printable Excel list to organize your bidding ahead of time.
- The intent of the $500 maximum carry-over stipulation is so that no owner sandbags a whole year to gain a significant advantage for the following year.
- 2) Each owner writes down which players he wants to keep. The price of keeping a player is $30 + the price the paid for the player last year in the auction, or $45 ($15 pickup fee + $30 keeper fee) for a waiver/free agent pickup.
- Examples
- Paul bought Tom Brady for $400. If Paul still has Brady on his team at the end of the year, next year he can pay $430 to keep Brady or else throw him back into the auction.
- If Paul wants to keep Brady the year after that, he would have to pay $460.
- Tim bought Ladanian Tomlinson for $350, but traded him to Havlik mid-year. If Havlik still has Tomlinson on his team at the end of the year, next year he can pay $380 to keep Tomlinson or else throw him back into the auction.
- Blume bought Chad Johnson for $300, but dropped him to waivers mid-year. Andrew picked up Chad from waivers. If Andrew still has Johnson on his team at the end of the year, next year he can pay $330 to keep Johnson or else throw him back into the auction.
- John picked up Marques Colston from waviers mid-year and Colston was never purchased in the auction. If John still has Colston on his team at the end of the year, next year he can pay $45 to keep Colston or else throw him back into the auction.
- Examples
- 1) Each owner receives $1,700 plus any FF money he had at the end of last year up to a maximum carry-over of $500 (if the owner had more than $500 at the end of the previous year, only $500 carries over)
- Auction
- 1) The first thing auctioned is the initial waiver priority (bid on top priority, then 2nd priority, 3rd priority, etc.)
- 2) Each non-kept player is auctioned off until each owner is satisfied with his team. Players are selected for bidding by the owners. The owner who placed last in the league the previous year puts the first player on the block. Then the second-to-last owner places the next one on the block, etc., in a standard rotation. After Mr. First-Place-Last-Year puts a player on the block, it then goes back to Mr. Last-Place-Last-Year. (Newcomers to the league are inserted into the rotation before the Last-Place guy.)
- Post-auction
- 1) For each waiver or free agent pick-up, an owner must pay $15 (if the owner's funds are below $15, they will be locked out of waiver pickups)
- 2) Trades are free, and players may give FF money to each other via trades.
Other changes from 2007
- Scale back from 2 starting QBs to 1, and from 2 starting DEF to 1.
- Most thought it wasn't fun to be "pinched" by the NFL bye weeks
- Scale back from 7 bench spots to 5.
- Don't need the extras now that QB and DEF is back to 1
- Change reception yards on offense from 8 yards per point to 10 yards per point
- More balanced with respect to other positions. Over a 3-year period WRs were producing more points than the other positions. At 10 yards per point, WR averages are dead-even with QB, RB, and DEF (after the adjustment mentioned below).
- Change interceptions on defense from +2 pts to +4 pts; blocked kicks from +4 pts to +3 pts.
- More balanced with respect to other positions. Over a 3-year period DEFs were under-producing in comparison to the other positions. With these changes, DEF averages are dead-even with QB, RB, and WR (after the adjustment mentioned above).
- Turn off the option that resets waiver priority each Monday based on standings
- Waiver priority is on a rolling basis - when you take a waiver your priority is moved to the bottom. The difference now is that the only thing that alters waiver priority is using waivers. So if you have the top waiver priority and never use it for 3 weeks, you will still have the top priority. It only changes when you use it.
- Like last year, all free agents are still placed on waivers each Sunday which makes them available for pick-up on Tuesday morning... the only change is that the priority no longer arbitrarily resets each Monday
- Playoffs include top 6 teams, not top 8
- The teams in first and second get a bye to the semi-finals. So there is incentive to do more than just make the playoffs.
- Expand to 14 teams in the league
- The ideal number for the NFL schedule, we all would play each of the other 13 teams exactly once before the playoffs
- Team Defense Scoring: 0-2 points allowed = 15 points
- Team Defense Scoring: 3-6 points allowed = 7 points
- If the offense only give up 1 safety, it's still a defensive shut-out
- This option so far isn't available, keep nagging Yahoo
League Scoring System
Theory
The aim is to balance the value of each position, so that a top-flight QB, WR, RB, or Def are all about equally valuable point-wise, and same for middle-of-the-pack and longshot performers. Unfortunately, we couldn't balance TEs in the same way because our FF provider doesn't allow us to separate WR receiving yards per point from TE receiving yards per point.
For defenses, we dropped the special teams aspect completely because that is really a separate unit, and special team scores are basically 6-point lucky flukes. To emphasize the value of the defenses' defensive ability, we amplified the reward/penalty for points allowed... a defense that keeps the opposing offense under the average score gets rewarded... and shutouts are significantly rewarded. Safeties were bumped up from the standard 2 points to 8 points (think about it, a safety is huge: 2 points, plus you get the next drive - that's worth way more than a common interception), blocked kicks increased from 1 point to 3, and interceptions from 2 points to 4. Defenses are thus of roughly equal value with QBs, WRs, and RBs.
Kickers were given the boot. I hate kickers. (Why kickers are totally random, Smart FF leagues get rid of the position altogether)
Rosters
QB 1
RB 2
WR 2
TE 1
RB/WR 1
DEF 1
Ben 5
Total Roster Size 13
Passing
Passing Touchdowns: 6 points
Passing Yards: 1 point for each 50 Passing Yards
Passing 2-Point Conversions: 2 points
Passing Interceptions: -2 points
Rushing
Rushing Touchdowns: 6 points
Rushing Yards: 1 point for each 13 Rushing Yards
Rushing 2-Point Conversions: 2 points
Receiving
Receiving Touchdowns: 6 points
Receiving Yards: 1 point for each 10 Receiving Yards
Receiving 2-Point Conversions: 2 points
Offensive Fumbles
Fumble: -1 point
Fumble Lost: -1 point (therefore losing a fumble is actually -2)
Defense (no special teams points)
Sack: 1 point
Interceptions: 4 points
Fumble Recovery: 2 points
TD scored by Defense: 6 points
Safety: 8 points
Blocked Punt/FG/PAT: 3 points
Points Allowed by Defense
0 points allowed = 15 points
1-6 points allowed = 7 points
7-13 points allowed = 3 points
14-20 points allowed = 0 points
21-27 points allowed = -1 points
28-34 points allowed = -3 points
35+ points allowed = -7 points
Misc
Fractional Points: Yes
Negative Points: Yes
League Rules
League ID#: 2943
League Name: Fumblerooski
Custom League URL: http://football.fantasysports.yahoo.com/league/fumblerooski
Draft Type: Offline Draft (at a location in Sioux Falls, SD)
Draft Date To be determined
Max Teams: 14
Scoring Type: Head-to-Head
Start Scoring on: Week 1
Can't Cut List Provider: Yahoo! Sports
Max Moves: No maximum
Max Trades: No maximum
Trade Reject Time: 2
Trade End Date: November 14, 2008
Trade Review: Commissioner
Waiver Time: 2 days
Post Draft Players: Follow Waiver Rules
Playoffs: Week 14, 15 and 16 (6 teams)
Commish Rules
A couple other things to clarify to avoid potential problems down the road.
As league commissioner, I plan to be as hands-off as possible. For the most part, I expect the players to settle their own disputes. I want to interfere as little as possible because it is too easy to interpret a commish's action as being biased toward one player or another. So if you can just work things out in a friendly manner, that's the best for all of us.
Regarding trades
Once you submit a trade, that is final. If you want to cancel a trade you offered, Yahoo lets you do that before the trade is accepted by the other person. But if he accepts it, it's final. There's a 2-day waiting period for the commish to review the trade, and I will tell you right now that the only time I will veto a trade is if there is evidence of collusion.
If it gets to the waiting period and you suddenly don't want to go through with the trade, too bad. If one of the players in a trade breaks a leg during the waiting period, too bad. If someone else (me or a 3rd party) thinks the trade is unbalanced, I will not stop it unless there is evidence of collusion.
Also, I will not ever rush the waiting period. The trades will always wait their 2 days.
Playoff contention
The other thing I need to mention is that once your team is mathematically out of playoff contention, your team will be locked (can't drop players). This is only done to stop people from offloading their talent to other teams and giving the person with waiver priority an undue advantage in the playoffs.
Thanks again for signing up, and enjoy the season. Let me know if you have any questions.
David
